Game News - Zombies, Aliens or Nazis? The Perfect Enemy In A Game.

Game News - Zombies, Aliens or Nazis? The Perfect Enemy In A Game.

The internet and the gaming forums are full of debates on which would be the most insane, ruthless, wild, smartest, violent, ugly, scariest enemy in a video game, but the real thing is that there is no enough proof or material to reach a conclusion. The producers of the next zombie action packed title for Xbox 360, Oneechanbara, state that next to Nazis, the best enemy in a game are the Zombies. Does this mean that the gaming world prefers a mindless, moronic, half fettered enemy, instead of a super genetic engineered soldier with mega abilities that makes you empty 13 plasma canisters at him before shooting him down, and when hitting the floor activating a self destruct mechanism? This a crazy mixed-up world we live in…

According to them the perfect enemy would be:

•Ugly: Generally the enemy has to generate fear and panic when the player looks him in the eye. Examples: Aliens, Klingons, Predator, zombies, headcrabs from Half-Life, Orcs, Trolls, Snakes.

•Dangerous by nature: It’s in the nature of an enemy to harm humans and the human way of life. If the enemy is to survive, he has to make humans hurt…a lot. Whether he is driven by malice or by the need of a warm and wet place to lay its eggs or of a huge appetite for human brains, the existence of the enemy is possible only if the humans are destroyed.

•Foreign: The enemy must not have any connection with the main character’s beliefs. Whether the enemy thinks that democracy is wrong and communism is right or that he feels that human flesh is tasty, the enemy is always in contradiction with the hero of the game. In everything he does.

•Sentient: The enemy is extremely smart and always comes up with and evil plan to see the hero six feet under, create some weapon to destroy the world with or to turn nature against us. For example The Atlantic Ocean is a force not to be reckoned with, is at the mercy of winds and is a powerful force of nature but it isn’t plotting against us.

•Politically accepted: By nature the enemy is a perfect one from the political and cultural point of view. In ancient times the Visigoths and the Mongols were the perfect example of an enemy but now as times change, Aliens and Zombies are the perfect ones because the fanatical religious groups cannot object to themes like: “protect the planet from a Martian invasion” or “defend the motherland from unholy hordes of undead”.

•Difficult, but not impossible to eliminate: The perfect enemy has to have weak spots, otherwise all hope is lost and one can never finis the game, but it doesn’t need to be too weak also so as not to bore the player.

If you find more examples on how a perfect enemy in a game is, please do so and tell me. I’m convinced about the intellectual level of the major game producers.

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