
Now there's a screwed up PR aberration! Probably trying too hard to get their futuristic, and otherwise bland, racing game out in the spotlight, today publisher Lexicon Entertainment announced Voltage as a "racing game with real-time strategy elements". Sure, it would be interesting if someone managed to combine these two totally antagonistic genres, but I'm affraid it's not the case here, or at least the rest of the announcement brings no solid arguments to support this hazardous statement. That is, unless choosing shortcuts during a race and managing the different types of fuel have become "RTS elements", all of a sudden...
But let's see what they have to say about Voltage - a project that looks like it's one and the same as Tachyon Drive, both being developed by the Czech company IBA Group:
"Races take place far in the future on the planets of the Solar system, where players compete in the fastest and most technologically advanced races, to acquire the supreme title of the Solar System's Best Racer. Players can choose from a number of vehicles powered by anti-gravity engines that run on electricity, nuclear and tachyon fuel and can jump to reach special sections of the track for a more advantageous position.
(...) The tracks feature a myriad of futuristic elements: Teleports, Electromagnetic Platforms, Nuclear and Tachyon fuel power-ups to get more of the thrill of speed. Choosing shortcuts to cut down the lengthy races, finding the best route through the turns, up hills, and traps in each course is the main strategy, but along with this comes the responsibility of battling opponents for the right to hold first place." Aside from these "undoubtless" RTS elements, Voltage also prides itself with non-linear tracks, decorated with futuristic constructions and tunnels, set on Earth, Mars, Venus, Jupiter, Saturn, on the Moon and on Europa (as in Jupiter's moon, not the continent). Fascinating, isn't it?
Wipeout... err... I mean Voltage, is set for release in autumn 2008, on the PC, PlayStation 3 and Xbox 360.




