
If you’re looking for a good multi-platform racing game to wait for in the next months, this one may be just what you need. It comes from Codemasters, the experts of sim racers, so it will surely provide at least an above average level of fun. And if you happen to be a fan of the series, you’re probably biting your nails by now.[more]
Those already used to other Race Driver titles might be surprised during the first races in GRID. Because it’s not as realistic as they might expect; and hopefully, the arcade-style touches won’t drive them away (stupid pun intended – editor will get 5 lashes after work hours). The guys from videogamer.com actually got to play an almost-finished version of the game and they tell us that you can take your car into a nice little powerslide if you do the right things while in a curve. Which doesn’t necessarily mean that cars are generally geared up to be difficult to control.
The AI seems to perform nicely, as well. Computer-controlled cars won’t simply go after the best lap time like robots, and they won’t attack you and only you. This realistic free-for-all will probably cause spectacular and sometimes, ridiculous, accidents involving multiple cars. Let’s just hope that such a thing won’t make your race too easy.
Graphically speaking, Race Driver: GRID isn’t the brightest gem in the pile; it’s just a good looking game which, most importantly, will probably run well even on sub-average systems. (The game will be launched on PC, Xbox 360, PS3 and DS.) The engine is called EGO and it’s an advanced version of the Neon (used in Colin McRae DiRT). In addition to beautiful car models, gamers will also enjoy, presumably, extra-yummy motion blur and lighting effects.
I don’t know about you, but I’m rather tired of extra-realistic sim racers, but also of wacky Ridge Racer-types. I’m willing to go with something in-between, as long as it’s good. GRID shows some promise so let’s keep our fingers crossed.




