
EA has announced that Will Wright's upcoming masterpiece will be available for Macs later this year, and that the PC version will also arrive sometimes before Christmas 2008.
Tid-bits from the game will be featured at this year's MacWorld Expo in San Francisco, of course with the code running on Intel Macs. “I am excited that we’ll be able to bring Spore directly to the Mac community. The intuitive Creature, Vehicle, and Building Creators in the game are so powerful that the possibilities are limitless. Players can create anything they can imagine and see them come to life in the game,” said Lucy Bradshaw, Executive Producer of Spore.
“We couldn’t be happier to bring Spore to the Mac at the same time as the PC version. Spore is a highly creative game and I look forward to seeing what the players come up with to fill the universe they design,” said Will Wright, Chief Designer of Spore.
Both PC and Mac versions will feature the full experience of cell through to space with editors for designing creatures, buildings, and vehicles. Spore's port on the Apple's platform will be possible thanks to TransGaming’s Cider Portability Engine, which has also helped EA in the past at Mac-transcoding.
Until the game comes out, quench your thirst for uber-nasty creatures and space-conquers with the game's box-art.




