Game News - Silent Hill 5, Resident Evil 5, Horror Bits And Pieces

Game News - Silent Hill 5, Resident Evil 5, Horror Bits And Pieces

   Barely did we get to write about the (final?) Resident Evil: Extinction movie a few days ago, and now we stumble upon various bits and pieces of info regarding Capcom's next-gen game in the series, Resident Evil 5, and also about Konami's own survival horror sequel, Silent Hill 5. What a lovely match. Neither one of these won't be coming out anytime soon, and with SH5 it's not even certain yet what platforms it's being made for. In other words, they make perfect targets for any self-respected rumour-monger.

   One such rumour is based on an interview with Capcom producer Jun Takeuchi from the Japanese magazine Famitsu Xbox 360 (via Gamefront (via 1UP)). So, a few translations later - and hopefully not too much confusion inserted in the process - it appears that Resident Evil 5 doesn't really stand a chance to be released until the second half of 2008, or maybe even 2009, on the PS3 and Xbox 360. Other bits drawn from the interview tell about how the hair textures are going to be awesome (that's... awesome), hot and cold will be gameplay mechanics, and they are targeting to have the game running at 60 frames per second. Wow, so much useful info, I can almost imagine the whole thing in action! Almost.

   As luck would have it, details are even more scarce about Konami's horror sequel, Silent Hill 5. Not only is there no set release date, but they didn't even announce a lousy platform for the thing! All we have is this vague hint dropped by Akira Yamaoka in an interview with Famitsu: "We cannot say yet but we are hoping to carry on the plans of the earlier silent hill platforms". Meaning... PlayStation 3? Anyway, here's some more about a certain thing they call "scary daytime":
"we are working on a new unique idea of fear in daylight and the game will play like Silent Hill 2's psychological roots. (...) It's a hard idea to explain, but you really have to look at the scene to understand. In a way like the Resident Evil 5 trailer where it was not the middle of the night and the vision was clear but the fear was still there. It will not be the same but that is an explanation of the idea of having fear in daylight. It is a concept that we are working on at the moment still."    Thank you, Akira-san, that was also very useful and revealing indeed.

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