
We haven't heard anything new about Project Offset, the impressive game-engine (and possibly game) presented a couple of years ago at GDC, for a long time. Well, the guys behind it are now in Intel's backyard.
Initially, Project Offset was just a graphics engine, built by company founder Sam McGrath in more than a year and a half. But after leaving the GDC 2006 audience with the jaws helplessly dropping, the focus at Offset Software shifted from a simple tech-demo to crafting a stand-alone game. Project Offset's case is strikingly similar to what happened at Paradox Interactive, the company founded by only two programmers, which brought us the amazing first-person adventure Penumbra Uverture and Penumbra Black Plague.
Eventually, Sam McGrath, Travis Stringer and Trevor Stringer came up with a new epic fantasy FPS that took the world by surprise and attracted numerous praises, including a nomination at Games Developers' Choice Award. However, after this glorious moment Offset Software remained silent about the development of their project and the hype around it went into oblivion, especially after the emergence of Gears of War, Crysis or Unreal Tournament III.
News about PO have resurfaced yesterday, with the announcement that the Santa Clara behemoth bought Offset Software. It's obvious that Intel wouldn't invest money into something it would later dump, so we might just have a pleasant surprise in the following period, considering that the Irish from Havok are also Intel property now...
Video: Project Offset Sneak Peek 1




