
"What the world needs right now is not another Wii game" - I'd love to live in a world like that, really. But as it stands now, our playful little world needs a lot more Wii games, and if at all possible, original Wii games. The Japanese company Koei has also come to realize this, at last, and they're now ready to unveil their first original Wii game - called Opoona (don't these Nintendo games have the quirkiest of names?).
The first thing we got our hands on is a batch of character artworks, promptly added to our fresh new gallery. But since the actual press-release seems to be running late around this part of the world, we'll take 1UP's word for it:
"Opoona is not only the game's title, but the name of the main character, as well (ed. - this guy here). Opoona, a descendant of the brave Cosmo Guards, is visiting the planet Landroll with his family, when he's separated from them and find[s] his parents in the hospital for [a] series [of] injuries and both his brother and sister completely missing. What happened? In Opoona, it's your job to earn a license to travel to other colonies and find out. These licenses are different jobs - rescuer, idol, detective - and players pick and choose what they'd like to become." Ok, so it doesn't sound particularly exciting. But what if we tell you that Opoona doesn't even use the Wiimote, at all? Apparently the combat system ("Active Bombom Battle") is controlled entirely by the Nunchuck, by snapping it to fire projectiles, and moving it to change their trajectory. Too bad you have to plug it in the Wiimote, anyway, so there's not much of a gain.
Finally, 1UP also notes that among the people taking part in Opoona's creation is Hitoshi Sakimoto, whose task will be to come up with the music for the game. If the name doesn't ring a bell, Sakimoto is the composer of Final Fantasy XII's soudtrack. And that's about it for now, we're still waiting for Koei to provide a release date and some more decent media.




