Game News - Obscure II Will Scare Us On PC, PS2 And Wii

Game News - Obscure II Will Scare Us On PC, PS2 And Wii

   For some time now, the French devs from Hydravision Entertainment have been working on a sequel to Obscure, their survival-(not-so-)horror game from 2004, and recently they finally managed to sign with a publisher. We say "finally" because it's never easy to get the support of a big company with an adventure game, especially when you only have a mediocre game to base your continuation on... as is the case with Obscure. Which is probably why they didn't sign with a big company, but as it turns out this week, they had to settle for Playlogic instead.

   The sequel, simply called Obscure II, will be published on a slightly different platforms trio (from the original PC-PS2-Xbox). The PC and PlayStation 2 versions of Obscure II should be released in Q3 2007, and there will also be a Wii version, following in Q4 2007. But for now, enjoy the screenshots... if you can.

   In the sequel, players will be taken two years after the gruesome events of the first game. The survivors have gone on to college and try to return to their normal lives. After the discovery of a beautiful but strange plant on school campus, events take a turn for the worse. Soon, the college students have to battle for survival once again.

   Players of Obscure II can choose their character and one AI controlled sidekick. In total there are six playable characters that can be switched at various points during the game, each with their own unique abilities. Due to the game's unique co-op feature, friends can join at any time to team up and attempt surviving together (ed. - aw, how romantic). There are many available weapons to keep the monsters that hunt you at bay, but your most important ally may very well be the light - "because you never know what's lurking in the shadows", they reason.

   Well, there would better not be boredom lurking (again) in the shadows, because the only weapon we have against that is the "Uninstall" button.

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