
Electronic Arts begins to slowly lift the veil off of its revolutionary first person shooter, currently in the works as the Swidish studio DICE (remember Battlefield?).
During a presentation that took place all the way in Singapore, the Redwood behemoth showed off some new screenshots from what it claims will be the "re-inventing of the first person shooter". Although the game had been unveiled back in July 2007, not much was known about it (except for some screenshots) until this year's GDC, when the first interviews and gameplay videos emerged. With the launch scheduled for fall 2008, Mirror's Edge is slowly getting out of the shadows and more and more juicy details about the gameplay pop up.
For example, DICE studios' primordial target is to provide the player with a more intense and more "organic" experience of the game, by making the movements of the main character more fluid and natural. The designers have started from the idea that in most first person shooters the player only sees the hands of the character he coordinates, and rarely the legs. Yes, we have games like Medal of Honor: Airborne or Crysis, where the first person perspective is enriched with motion blur or depth of field effects, but that's still not enough for DICE, whose aim is even more daring: they want to make us plunge from rooftops, create butterflies in our stomachs with dazzling jumps from cranes or simply show us how it is to climb a sky-scraper. Or, as Owen O'Brien, senior producer for ME, puts it: "it’s more like what Prince Of Persia has done, but in firstperson."
The focus of the 3D designers has actually been to create realistic hands and legs for Faith, who is the Asian-looking heroine of Mirror's Edge- instead of concentrating on what is usually of paramount importance in FPS games: the guns. Tobias Dahl, lead animator at EA's Swedish studio, indicated that we'll be able to see Faith's translucent skin and the veins underneath it (hopefully, no hair... ;) ), and even the wrinkles that form when the joint or fingers are flexed. "In a normal firstperson game you have about 30 animations for the hands – right now, I think [in Mirror's Edge] we’re up to 300," he said. Actually, the guys at DICE's marketing department have already dug up a slogan for Mirror's Edge: "putting the person back into firstperson".
See for yourselves if they're going the right rooftop path with Faith here. The game is slated for a fall 2008 debut on PC, Xbox 360 and PS3.




