Game News - Mercenaries 2 Hired By Electronic Arts For Deployment In 2007

Game News - Mercenaries 2 Hired By Electronic Arts For Deployment In 2007

   Venezuela, be afraid... be very afraid! The game that spread invasion fears among paranoid supporters loyal to Venezuela's president Hugo Chavez last year, just got one step closer to release, with Electronic Arts' announcement that they have reached an agreement with developer Pandemic Studios. The deal will see EA co-publishing the next-gen action game Mercenaries 2: World in Flames sometime later this year, on Sony's PlayStation 3 console. So for now, the rumoured Xbox 360 version remains just that - a rumour - and it looks like Activision won't be the ones publishing the game, after all.

   Adding to the word-count of the press release, Pandemic Studios CEO Andrew Goldman said:
"Pandemic Studios is excited to join forces with EA Partners to give Mercenaries 2: World in Flames a spectacular global launch. Mercenaries 2: World in Flames will set the bar for explosive, open world action games in the next generation, and everyone at Pandemic is excited that fans will be able to get their hands on it later this year."    Sequel to the best-selling new intellectual property of 2005, Mercenaries: Playground of Destruction (according to NPD Data), Mercenaries 2 promises to be an explosive open-world action game set in a massive, highly reactive, war-torn world, with support for cooperative multiplayer. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone.

   The game features the latest and most dangerous in civilian and military tech, everything from shiny new sports cars, to the future-tech satellite-guided bunker-busting mini-nuke. Tanks, APCs, boats, luxury automobiles - you name it, you can have it delivered to you in real time. And if you run out of cash you can always 'acquire' the gear you need in the field. Basically, "if you see it, you can buy it, steal it, or blow the living crap out of it".

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