
It's pretty hard to imagine that two games as successful as Dead Rising and Lost Planet, both of which have sold / shipped over 1 million copies each, were nearly cancelled by Capcom early on during development. But apparently that was precisely the case, as Lost Planet executive producer Keiji Inafune recollects in an interview that was recently published on the game's official community website. Thankfully he's no rookie in the gaming industry, as he's been with Capcom for 20 years (ever since he created the Mega Man character), so he was able to convince the powers that be to keep the projects alive. Here's the story in his own words:
"Yes, with both Dead Rising and Lost Planet, management initially was very much against developing the games. Actually for a while there we were practically on the verge of having the projects cancelled. But I knew that Capcom just had to follow through with these titles, that the company needed them. So over the course of several months, I did my best to convince the decision-makers that these games have what it takes to succeed, to be hits and make money for the company. There was a time when I considered giving up on these two games, but I'm really glad I stuck with them and convinced management to let us make the games." He does admit that both Lost Planet and Dead Rising were pretty risky projects, since they required high development costs befitting the "next-gen" nomenclature. Not to mention that both games were being made for the Xbox 360 - which we know all too well how "popular" it was in Japan.
Now that Lost Planet is also out in the open, Inafune says that there are more titles like this in store for fans: "risky, challenging games, with a lot riding on them". Does Dead Rising 2 sound risky to you?




