
The Computer Entertainment Supplier's Association releases each year a report of the past fiscal year which shows the state of the Japanese console gaming industry. This year, the numbers indicate that the Japanese game industry was in a pretty critical state in 2004, but got back on its track in 2005.
A mix of hardware and software sales lead to the industry growing with 13.9 percent in 2005. This year, Japan registered a sum of 496.5 billion yen ($4.3 billion) from the 436.1 billion yen it was registered in 2004. The software sales rose to 314.1 billion, which means $2.70 billion, while hardware gathered 182.4 billion - $1.57 billion). This means a jump of 51.9 percent and all this happened because of the sales of two handheld systems. Japanese players went for 4.25 million Nintendo DS and DS Lite units and 2.61 million Sony PlayStation Portables in 2005.
Not the deal with this handhelds - they did grow to control a 63.2 percent share of the Japanese game market just in the past two years. But this has a reverse, because it's corresponding with the decline of the home-console share, which decreased from 68.3 percent in 2003 to 36.8 percent in 2005, for a better picture - a loss of 159.8 billion yen ($1.37 billion) in sales.




