Game News - GarageGames' Torque 360 powers Penny Arcade Adventures

Game News - GarageGames

Eugene, OR, May 15, 2008 - Torque 360, GarageGames' game engine for the Xbox 360, has been selected by Hothead Games for Penny Arcade Adventures: On the Rain-slick Precipice of Darkness. Penny Arcade Adventures is a 3D cell-shaded RPG-Adventure game set in a deranged comic-book-meets-pulp-horror universe. Armed with unconventional weaponry, players join forces with the Startling Developments Detective Agency to make war on bizarre enemies and solve the mysteries hidden deep in the sinister heart of New Arcadia.

Hothead Games chose Torque to develop Penny Arcade Adventures - a game that will appear on PC, Mac, and Xbox 360 - in part for it's cross-platform support. "Using Torque in development of Penny Arcade Adventures really helped us get up to speed quickly and has helped us bring the game to more gamers," said Vlad Ceraldi of Hothead Games. "Our first title, On the Rain-slick Precipice of Darkness Episode 1 will be fully cross platform (Windows, Mac and Linux), and of course the game launches on Xbox LIVE Arcade in just a few days. Rather than building platform code from from the ground up, using Torque gave us far more time to hone the actual game."

Penny Arcade Adventures is just the most recent in a long line of successful titles made with Torque on Xbox LIVE Arcade. GarageGames' own Marble Blast Ultra is one of the platform's all-time top ten and more than a dozen other titles using Torque have been published on Xbox LIVE Arcade to date.

"Torque keeps improving with every trial. The Hothead team took Torque in a unique rendering direction and we learned a lot from that. To Hothead's huge credit, the results are awesome," said Brett Seyler, VP Business Development at GarageGames. "Looking at the game now, it's a blast to play and definitely faithful to the Penny Arcade Comic's style and humor."

GarageGames provides Torque 360 licensing for developers with no term limits on development and a zero-royalty, flat-fee structure. Heavily discounted license pricing is available for games targeting the Xbox LIVE Arcade downloadable service, versus those aiming for disc-based retail delivery. GarageGames claims Torque is the most widely used engine middleware for XBLA development.

Source: www.gamespress.com


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