
Remember Derek Smart, his 3000AD studio and their neverending Universal Combat series? Well it finally seems to be coming to an end (or at least a halt), because they just announced that their next space game will be called Galactic Command. They are targeting it for both the PC and Xbox 360, as an episodic project comprised of four parts. The first one is due for release in March 2007 for the PC (for $29.95), with the next three episodes to follow at two-three months distance from one another, costing $19.95 each.
Each episode contains a campaign scenario with sixteen lengthy missions, which take place in space and on the surface of planets, and range from basic escort and recon missions, to highly engaging and dangerous tactical strike missions. Overall, each campaign episode is designed to take approximately 20 hours to complete, and here's a bit about the game's background story:
"Many years have passed since the Gammulans invaded the sol system in full force and all but decimated the inhabitants of the planetary systems. cites were completely devastated and entire continents wiped out. In their wake, they left a splintered Galactic Command (GALCOM) alliance still engaged in a fierce battle with insurgents who oppose the alliance. Stretched to the limit Galactic Command scientists developed a new space craft that is lighter, faster and more powerful than any before it.
Episode One begins with this new Engstrom class carrier's first day in a live combat engagement. The player's Echo fighter squadron of fighters has been assigned to the WildStar battle fleet in operations against the Insurgent uprising. In episode 1 and 2, as an Elite Force Pilot and leader of the Echo fighter wing assigned to the IIS starstation in orbit Titan, the player's fighter wing is tasked with leading a series of defensive and offensive missions against the Insurgents occupying Sol territories. The player commands a different fighter in each episode." A first batch of screenshots were added locally earlier today, and you can currently find more over on the official website.
The Xbox 360 version promises to support several multiplayer modes for up to 8 players on Xbox Live: Deathmatch, Team Deathmatch, Co-Op and Base Wars (in which the objective is for each side to destroy the other team's command carrier). And, in theory, it will even be upgradeable to "a full massively multiplayer game with support for up to 256 players over Xbox Live" (that's not "MMO" at all, Derek dear!), when it launches on the Xbox 360 in Q4 2007. That is, assuming it will be concept-approved by Microsoft for their console.




