
The battle between PC and consoles is somewhat similar to that between the Alliance and the Horde. The two sides actually stand for two different general styles of gaming, two opposite perspectives on system upgrades and many other differing aspects. But lately, in an effort to crumble the weakened fortress of PC gaming, consoles started to adopt some of the techniques of their nemesis.
The problem is (as it’s explained on gameplayer.com.au) that such a move made by the Console Faction brought some new, unanticipated dangers for non-PC gaming machines. One of the favorite arguments of console fans is what they call “stability”: the fact that a console has a lifecycle of roughly 5 years and you don’t have to pay for dozens of frequent upgrades as PC users are forced to do. On the contrary, the latter say that these upgrades make their platform more flexible, and that it’s always possible to bring one’s PC ahead of a console, hardware-wise, if one has the money to do it.
And yet, for some years now, consoles have tried to become more flexible themselves: firmware updates, online play, downloadable content and patches, plus hardware upgrades (HDDs, card readers, USB ports, networking equipment etc.). And herein lies the danger, because consoles simply can’t afford to be as flexible as PCs. Basically, when they add something, they also have to take out a thing or too, and console users must be really careful about the technical specifications of the Xbox 360 arcade vs. Xbox 360 core, or of the PS3 60GB vs. the PS3 80GB.
And console fans really like things kept simple, not to mean any disrespect. They like to concentrate on gaming alone, without worrying that Devil May Cry 4, for instance, takes over 25% of a 20GB PS3’s hard-disk space. They want to be the cool gamers, not the geeks which PC gamers are wont to be. (Sorry, I couldn’t resist.)




