Game News - Far Cry 2 developers answer fans' questions

Game News - Far Cry 2 developers answer fans

After shooting down rumors about PlayStation 3-exclusivity for Far Cry 2, Ubisoft's Montreal team has now offered more details about the upcoming sequel, responding to questions asked on forums by fans.

Dominic Guay, FC2's technical director,  said that the console versions of the game and the PC version will be almost identical, but of course there will be differences stemming from each platform's specificity:

"It will be the same game. We push to make use of each platform’s specific strengths, to offer the best possible quality for each player. We do not hesitate to make selected things differently if it is for the better, say for controls or user interface for example. But at the core, it is the same game experience, with the same game features and the same game world."

Owners of Ageia PhysX cards will not be thrilled to find out they've spent money on nothing, since Far Cry 2 will NOT make use of the PPU, instead using the Dunia engine for the realistic weather simulations: "[...]However, the engine and game makes extensive use of multi core or multi GPU systems. [...]The game will ship with a level editor/map maker. There will be a PC level editor and a console level editor and although a bit different, they share most of the functionalities. Without a doubt, the map maker in Far Cry 2 is beyond what anyone’s seen both on PC and consoles in terms of its functionality and ease of use."

Clint Hocking, the game's creative director, said that the day-night cycle is not the only temporal dimension of the gameplay. Weapons will degrade over time and our mercenary hero will also need to feed to regain his health.

"Guns don't require ongoing maintenance. The reliability simulation of fire-arms is limited to a constant slow degrading of the weapon over time and through use. The longer you have a weapon and the more you use it, the more likely it will be to misfire. When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run). Over the course of the game the player is able to acquire field manuals for each of the game's weapons. These manuals effectively slow the deterioration of the players weapons, making them last longer, and making them less likely to misfire.[...]We didn't simulate the need to eat and drink, however, we have fresh food and water pick-ups liberally scattered around the world that act to restore a small amount of health."

Luis Pharand, the sequel's producer, gave an important update on where the console versions of Far Cry 2 are now in terms of production. However, the PC version seems to be the most advanced: "We are making one game for all platforms. PC being the main one, Xbox 360 and PlayStation 3 being the others. But it’s not just any port: it’s the same game, and as of today, the console development has caught up with the PC. So what that means… PC will always be ahead of the other two, but these two are close behind."

For all the juicy details, head over to Ubisoft's official blog.

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