
Ubisoft has recently confirmed that the craved sequel for the 2004 hit Far Cry will be ported on next-gen consoles. Currently in development at Ubisoft's Montreal studios, Far Cry 2 will be powered by a totally new engine called Dunia (which in Swahili means "world"). Ubi has completely given up building Far Cry 2 with CryENGINE 1 (acquired from Crytek few years ago along with the Far Cry franchise).
While the news is not exactly surprising (every developer knows that multiplatform games bring more money) it is yet to be determined how the advanced features of the Dunia engine will run on the consoles' scarce RAM. The open-environments, the atmospheric effects , the procedural operations (every branch of every tree will break where you shoot it, every leaf will burn realistically, the wind will influence the movement of the vegetation or the spreading of the fire, etc.)- they all require enormous amounts of video RAM and system RAM, which today's consoles don't exactly have. Not to mention the high-def textures that the developers will include in the game...
The good news is that Ubisoft will build the game having the PC version in mind (which actually means that the code will be, well... ported on Xbox 360 and PS3, rather than written for consoles directly. In our opinion this should eliminate the nightmare gamers had to endure from Capcom, whose reverse-porting of Lost Planet: Extreme Condition on the PC "forgot" to include keyboard-buttons instead of controller-buttons). The bad news is that we'll all have to wait until all versions of the game are completed. And that means at least until fall 2008, despite the fact that Ubi's official site indicates "March 2008".Till then, enjoy the box-art of the game.




