
A month has come and gone since Lionhead's last Fable 2 milestone, and with today's community update Sam Van Tilburgh (Head of Communities) tells us more about the "much bigger" world of Albion, and about the new engine that will bring it all to life. Virtually speaking, of course. With a design document currently standing at 1,364 pages, Lionhead's role-playing sequel promises to be everything Fable fans have ever hoped for, and then some!
But aside from solemn promises, not many solid details are being revelead in this update either. Uncle Sam approaches the subject with a few vague goals set for the world of Albion:
"The world in which Fable 2 takes place, just has to be beautiful. And it has to be big. And at the very same time also be very interesting. And be lush or sinister! And leave room for exploration and most importantly, we want it to be unique. (...)
This is a fictional world, in which we get to do whatever we want. It's something that, during the days of the original Fable, was clear from the beginning and many gamers seemed to enjoy this new and fresh feeling. So we're sticking to our approach and this time we're making it bigger. And hopefully better!" Just how much bigger? A hint to that question's answer is provided towards the end of Sam's article, where he mentions a certain [CENSORwood] - one of the many areas in Fable 2. "For those of you, who played Fable 1", he says, "think of all the Greatwood regions, add them together and you come close to the size of [CENSORwood], and mind you this is only one region! Since we are planning to allow players to leap off cliffs for example, we have to be extra cautious with the design, as every effort has to be made to make sure that players don't get stuck".
There are also some bits about the new engine in the article, but again without any solid facts, since only recently they began moving their "template world" (sketched inside the Fable TLC engine) over to the Fable 2 engine. Among a few more blurbs about the 3D modeling process, Charlton Edwards - one of the level designers on Fable 2, returns with the following comment on the game's world:
"The world definitely is much bigger and it also feels better", Charlton explains. "There are more things to do within each area and we absolutely have to make them interesting and absorbing. Too many times have I spent playing RPG's set in vast barren wastelands. Fable 2 retains the Fable 1 organic, intimate feel, while giving players tons to explore and discover. We are really trying to pack the world with exploration, interaction and secrets." Secrets are good, mkay. Interaction is good, mkay. Exploration is good, mkay. Will Fable 2 be too, mkay?




