
Speaking of futuristic shooters, the Russians from Parallax Arts Studio are also working on one, called Exodus from the Earth. The game has so far kept itself behind the Iron Curtain, and last week the devs showed it at the Russian Game Developers Conference (KRI 2007) that took place in Moscow between April 6-8. Along with a new batch of screenshots that we added today in our local gallery, we now have some more information about Exodus from the Earth, thanks to the game's website.
As it turns out, the action will take place simultaneously in two worlds - in the nearest future on the Earth, and on a distant planet with uncommon inhabitants and landscape. During the game, you'll get to meet - and kill - various characters: security service agents, cyborgs, robots, mutants, the usual bunch. Players will also have to solve "numerous quests" (they probably mean puzzles, at best), and eventually to find out if human life and civilization are possible beyond the Earth's confines. That sure sounds like a rhetorical scenario...
Graphics wise, Exodus from the Earth uses some engine called "Riposte", provided by ToolsMedia Corp., and promises to have "outstanding visual effects, realistic physics, destructible objects, various characters and means of transportation, dynamic and unpredictable gameplay combined with nice hi-poly locations and unique weapons". Unpredictable gameplay? That bugged, eh?
Just so you know who we're dealing with here, a fair warning is in order: Parallax is responsible for another couple of shooters that launched in late 2005, called Utopia City (rated at 24% on Game Rankings) and Liquidator (33%). Right, not the brightest of developers, but who knows, maybe this time they can pull off a decent game. Although I somehow doubt that, after seeing the gameplay trailer released last autumn. There's no more trace of it on the game's official website, but you can still get it on FileFront.




