
With all the ramblings about a new N-Gage and Killzone 2 (not) being shown at this year's GDC, we nearly lost sight of the thing that truly matters in today's gaming industry: innovation graphics! Smooth, shiny, sparkly graphics! But since we haven't heard anything about the Offset Engine in a while, we'll just have to suffice with today's announcement about Epic's plans for the 2007 Game Developers Conference. And we obviously can't talk about Epic in this context, without referring to their Unreal Engine 3 technology, whose latest features will be demoed at GDC 2007 - taking place between March 5-9, in San Francisco.
In their latest press release, Epic Games announce that they will host "an Exposuite for meetings and technology demonstrations, a Career Pavilion booth for prospective employees, a pre-GDC Unreal Engine 3 seminar for licensees, two media events and multiple GDC speaker sessions". Not too shabby! And here are some details about their schedule:
"Epic will once again demonstrate the latest Unreal Engine 3 features in a private theater within their ExpoSuite, ES 5718, located in the North Hall. Hours for Epic's Exposuite are Wednesday March 7th 9AM - 6:30PM, Thursday March 8th 9AM-6:30PM and Friday March 9th 9AM-3:00PM.
Epic Speaker Sessions at GDC
Key Epic personnel will be leading several GDC speaker sessions:
- Wednesday (March 7, 2007) 2:30pm - 3:30pm (Visual Arts) - "Adapting Digital Cinematography Techniques for Game Development": - Jerry O'Flaherty (Art Director)
- Thursday (March 8, 2007) 12:00pm - 1:00pm (Audio) - "The Sound Design of Gears of War": - Mike Larson (Audio Director), Jamey Scott (Sound Designer), Daniel Vogel (Programmer)
- Thursday (March 8, 2007) 12:00pm - 1:00pm (Business & Management) - "PC Gaming in an Age of Connected Consoles": - Michael Capps (President)
- Thursday (March 8, 2007) 5:30pm - 6:30pm (Game Design) - "Designing Gears of War: Iteration Wins": - Cliff Bleszinski (Lead Designer) (ed. - better known as CliffyB) Needless to say, we expect some juicy trailers to come out of this year's GDC. And maybe we'll find out what all those Unreal Engine 3 license agreements from the past year are being used for...




