
CCP Games' already stellar looking space-MMO is about to get even better, with the upcoming expansion (free, as usual) EVE Online: Trinity. In their communique sent out today, the devs predict that Trinity will be launched this winter, offering several details about the expansion's new graphics engine and its content. Starting with the visuals, they say that Trinity will adopt the Shader Model 3.0 technology in order to show some nifty lighting effects, all the while enhancing the geometric detail and textures of all ships, stations and stargates (but promising to maintain a high frame-rate on supporting platforms).
Gameplay wise, the expansion will bring some changes on the cosmic battlefield, and a few new Tech II ships. Below, fans can inspect the entire list offered by CCP:
Combat advancements:
- Heat damage attenuation and repair while in space
- Better drone management capabilities
- Mid-flight bomb deployment capabilities along forward trajectories
- Attribute Reassignment Modifier (ARM) scripts to modify bonus attributes of sensor - boosters, dampeners and tracking modules
- Eased transition from rookie to elite pilot with revamped New Player Experience
- Fleet integration and enhanced management of fleet operations with EVE Voice
Content additions for Player versus EVE (PVE) gameplay:
- Hundreds of new kill missions and a re-introduction of mining missions
- Multi-frequency probe for more versatile exploration
- Faction loyalty points store items
New Tech II ships:
- Black Ops battleships – For undetectable infiltration and covert operations in hostile territory
- Marauder battleships – Optimized for massive damage output to spearhead assaults in enemy territory
- Suppressor Heavy Interdictor cruisers – A more lethal interdictor whose warp-jamming suppression sphere moves with the ship
- Specter Electronic Attack ships – For quick propulsion lockdown and sensor suppression of enemy ships




