Game News - Devil May Cry 4 Early Features And Scans

Game News - Devil May Cry 4 Early Features And Scans

   We could have waited one more day, until the countdown expires on the Devil May Cry 4 website, but that's only in theory. In practice, the print media sometimes moves faster than the Internet (especially when it's printed in Japan), and thanks to those wondrous devices called scanners, fans of Capcom's action series can now get an early look at some of the upcoming sequel's features!

   Four preview pages scanned from the Famitsu magazine have found their way on this certain blog here, and for those of us not skilled enough (or at all) with the Japanese language, they also provide a brief list of Devil May Cry 4 features drawn from that article. Here's a blatant rip-off of it:
- The game takes place after DMC 1, but before DMC 2.
- Nero (ed. - the new lead character) has devilish right arm. He can draw enemies toward himself and then throw them. He starts to realise his powers in DMC4. DMC4 portraits Nero when he earns his powers and hereafter. (ed. - hence that introduction from the DMC4 website: "From that day forth... my arm changed... and a voice echoed... Power... Give me more power!")
- They chose Nero because Dante was overused (3 games) & they wanted to put the new users and the old fans in the same starting line for DMC4.
- Nero looks like Dante because the silver hair and red coat is more like a symbol to the DMC series
- "Dante is grim and he can't settle down. As story progresses the situation changes, how's that?" says Kobayashi meaning that Dante might be playable.
- They introduced the right arm draw-throw system because in DMC3 when you beat the enemies, combos brake. Besides expect the sword and weapons this system provides multiple choises and the fun expands, however depending on the enemy you can't draw and throw everyone of them.
- The combo system has as base the one from DMC3 & they are revising / reworking details according to the fans' comment-remarks.
- Nero's sword has a bar. The sword has somekind of a driving force in it. It's a new way / element to enjoy the sword handling.
- In TGS there will be real time footage.    So more on this tomorrow, hopefully, and afterwards at the Tokyo Games Show (September 22-24, right before X06). Of course, there are also some [blurry] screenshots to go with those scans, so be sure to check them out if you can't wait another day.

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