
After having sowed terror even through the most powerful PC configs today with their CryENGINE 2 middleware, Crytek now reaps "the graphes of wrath": they've won the "Best Technology Award" at this year's GDC.
Clearly, CryENGINE 2 is the most advanced game engine in existence (not even Unreal Engine 3 beats it), with lots of features that until now have been considered professional-CGI exclusive. One of them is the so called sub-surface scattering (how the light "passes" through ice or through the palm's skin, when you put a light underneath it at night), but there are certainly others (view distance fogging, advanced soft particle system, etc.).
These must have been the jury's arguments (or at least part of them) when Crytek received the craved "Best Technology Award" at GDC, during the Game Developers' Choice Awards.
Crysis had to confront high-profile names like Call of Duty 4, Assassin's Creed, Portal or Halo 3, but the truth is that just by looking at these games and comparing them with the "graphical monster" that Crysis is, you immediately realize that they in fact had no chance...




