Game News - Crysis Multiplayer Details

Game News - Crysis Multiplayer Details

   FarCry wasn't seen as a viable multiplayer alternative, although it had a good premise, mainly because of the bugs, lack of balance and cheating problems spreading all over the servers. This time, Crytek promise us a much more elaborate and memorable experience:

   "There will be 6-8 official maps and support for up to 32 players. The net code has been completely rebuilt from scratch.

   There are to be four game modes in total:

- Tactical Deathmatch;
- Tactical Team Deathmatch;
- Tactical Capture the flag;
- Power Struggle.

   While the DM/CTF modes are somewhat standard, the Power Struggle mode is perhaps one of the most distinctive mode’s seen in a FPS to date. Crysis Power Struggle has taken many of the current irritations in existing popular FPS multiplayers and effectively disentangled them in a very notable gameplay mode titled “Power Struggle”.

   In Power Struggle you’ll start the game as a primitive grunt – either US or Korean. You’ll be given just the very basics including basic armor and a pistol. As you make kills and achieve other goals, like securing capture points, you’ll earn credits which can be used to obtain bigger and better things. Your headquarters will be armed with automated missiles and turrets – effectively eliminating base campers altogether. Your headquarters may be an offshore submarine or inland base.

   You’ll have access to two types of suits:

- The Prototype suit – You’ll have this at the beginning. This will give you very basic armour and strength capabilities;
- The Production Nano suit – You’ll have access to this once you’ve got enough credits. This will enable more advance armour and strength and also allow some degree of cloaking. This will require a high level of credits to obtain.

   Crysis multiplayer will provide a raft of different vehicles and machines including:

Water based

- Patrol Boats;
- Inflatable zodiacs;
- Whalers;
- Hovercrafts;
- Submarines;
- Ships.

Land based

- Trucks;
- Jeeps;
- Armored personnel carriers;
- Mobile AA units;
- Tanks;
- Hovercrafts.

Air

- Attack Helicopters;
- VTOL Jets.

   Such vehicles and machines just don’t just spawn – your side will have to take control of certain capture zones in order to be able to manufacture them. The capture zones won’t be just markers on a map – rather they will be factories, ports, motorworks etc. For example capturing a port will enable the production of water based vehicles. Capturing a zone will involve simply standing in a specific room for a small amount of time. You’ll gain credits for this also.

   Once your team captures a zone, it doesn’t just start manufacturing the goods. It provides the means to manufacturer but you first must of all order your desired machine or vehicle through your PDA and have a certain number of credits available. Your PDA will provide you with a key code so that no one else can take what you’ve ordered!. You will have the opportunity to give your order to another team member though.

   While you can have multiple vehicles/machines you can only manage one at a time. The others can be locked in a somewhat secure area. They won’t be completely safe though as the enemy can pick your locks and steal your equipment. Also, if for any reason you leave your vehicle and the enemy is snooping around they can jump in and claim it as theirs.

   Throughout the game your rank will change as you gain more credits. The higher rank you have the more toys you’ll have access to."

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