
News about Monolith's current projects keep piling up at this time of year when no one cares... First, we had those screenshots taken from Project Origin. Now, we're shot with more details about the gameplay and some box-art.
SEGA UK interviewed Condemned 2 senior producer Dave Hasle and primary lead artist Matthew Allen, from the paranormal team headquartered at Monolith. Here are the gory and unimaginably bloody details:
Apparently, the two most difficult problems encountered by the development team were related to the pesky in-game frame rate and to the lack of RAM in consoles. "As we were working with a limited amount of memory, and the cut-scenes needed to be rendered real time in the same streaming region as the rest of the game, we were forced to cut back on both texture resolution and animation fidelity. This led to some of the camera cuts and positions, which the animators choose based on how well the models looked in Maya, to look very pixilated and "last gen". Frame-rate also became an issue. Since all of our lighting and shadows are dynamic, being generated real-time, our frame rate is greatly affected by the amount of lights we have in a scene. So, we were severely limited by that factor also," said Matthew Allen.
Luckily for them, the brainstorms that ravaged the studio led a very convenient compromise. "Why not use the engine to offline render the cinematics? This way we don't have to worry about frame-rate, so we can add as many lights and as much shadow casting geometry as we want; and we also don't have to worry about memory, since we were rendering it on a beefy PC. The memory stuff allowed us to up the resolution on all of the textures so even close-ups on people's eyes could look good," Allen added. Uh, oh...erm, OK...
"There is still a number of workflow issues that we will need to solve for next time, but for the most part our experiment has been a resounding success and has really allowed us to produce some of the highest quality in game cut-scenes I have personally ever seen."
You know what, Mathew? We're glad that you guys have solved your problems like gentlemen, we're glad that the game will look great even on consoles, we're even excited about Paris Hilton's recent disownage, but hell, why don't you bring the game on the PC like the first time? Huh? You'll definitely have enough RAM there...Just, PLEASE, don't force us to play it on Vista...




