
Artificial Studios and Immersion Games' well known CellFactor tech demo is being turned into more than just a show-off tool for Ageia's PhysX processor. As announced a few days ago, Artificial Studios are developing a full-fledged (though seemingly superficial) shooter called CellFactor: Revolution, which takes the CellFactor: Combat Training demo one step forward, adding things like fully destructible architecture, new vehicles, weapons and Psychic abilities, and some fresh gameplay modes.
"CellFactor: Revolution fuses unpredictable psychic-powered warfare with awesome effects to produce a first-person shooter experience unlike any other", said Jeremy Stieglitz, president of Artificial Studios. "Every day we continue to discover new ways to harness the extensive capabilities of the PhysX processor, which opens up a whole new range of gameplay scenarios." Along with a whole new range of gullible buyers' pockets, I should add. In CellFactor: Revolution, gamers can manipulate thousands of objects simultaneously, control vehicles and fight against AI-controlled opponents or challenge friends to a match in the networked gameplay modes. CellFactor: Revolution promises to establish a new standard in physical interaction, combining multiplayer gameplay with massive environmental destruction.
Selecting from a range of characters with unique psychic and weapon abilities, players will manipulate the environment to pull, push or lift objects and propel oneself around the levels. The realistic gameplay powered by the PhysX processor allow the player to experience explosions that cause dust and collateral debris, wield powerful new weapons with volatile effects, and witness natural cloth, liquid and smoke phenomena.
Some screenshots from this tech-savvy game are available locally, and you can also check out some artworks over on the CellFactor website. CellFactor: Revolution is due out in December 2006.




