
Just in time for the 232nd anniversary celebrated by the U.S. Army today, Ubisoft announced a new America's Army game set to invade retail in Septemer 2007. Its codename is America's Army: True Soldiers, and the only platform it will be deployed onto is the Xbox 360, also making this the first AA game for Microsoft's next-gen console. Based on the Ghost Recon Warfighter 2 game engine, True Soldiers is being developed by Red Storm Entertainment, in collaboration with the Army, and they're aiming to obtain a "Teen" rating (probably meaning that it's ok to blow others to pieces, if it's for your virtual country).
The series' Clan system will be preserved - to some extent - in multiplayer over Xbox Live, where teams of players will be able to shoot it out on eight maps. The multiplayer will also integrate some features from the game's offline component: single-player accomplishments and skills earned, in categories such as Valor, Marksmanship, Stealth and Conditioning, will be upgradeable and then immediately utilized online. And also in multiplayer, players will have to earn their respect and honor. To this end, the "Play-Lead-Recruit" feature will allow players to award points to other team members who play honorably and jump in when the mission is on the line.
As a Soldier in single-player mode, players will advance through their career and take on roles such as Rifleman, Grenadier, Automatic Rifleman and Sniper. Aside from the usual range of realistic modern weapons, players will also employ high-tech equipment, like the Blue Force Tracker - which improves recognition of targets while increasing information to the player. Additional Intel will be gathered by the Raven UAV and displayed on their Blue Force Tracker, and AI teammates can also share Intel via in-game voice-over.
There are no screenshots yet, but we expect the game to bear plenty of visual similarities to Advanced Warfighter (2).




