
NaturalMotion, the animation technology pioneer behind the revolutionary euphoria engine, announced today that 38 Studios, baseball legend Curt Schilling's online entertainment studio, has licensed morpheme, the first graphically authorable animation design tool and engine.
"morpheme's time-saving qualities become even more beneficial as the scale of games increase – the bigger your game, the more time your animators and programmers save thanks to an intuitive user interface and seamless front- and back-end integration," said Christian Staack, vice president of sales in North America, Japan and Australia for NaturalMotion. "This makes morpheme an invaluable tool for the development of MMOGs, arguably today's biggest and most ambitious games."
morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
"When selecting middleware we are very careful to find solutions that enable us to focus our attention on our game," said Jon Laff, chief technology officer for 38 Studios. "morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time."
Source: Gamespress




