Call of Duty: Finest Hour : Playstation 2 cheats

     

All Cheat Options

Successfully complete the game under the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. The remaining cheat options can be unlocked by completing the game under the other difficulty settings.

FMV sequences

Complete the Russian campaign to unlock the Making Of 1 FMV sequence.
Complete the British campaign to unlock the Making Of 2 FMV sequence.
Complete the American campaign to unlock the Making Of 3 FMV sequence.

Hints, Tips & Tricks
Big Red Apple

In the Russian campaign, right at the beginning of the mission Operation Little Saturn, turn left and find a scraggly tree all by itself along the embankment. Go over/through the embankment just right of the tree, and then turn left and find a road that leads away from the rest of the board. After a while you will see a huge red apple in the distance. You can drive right through it to find something else that doesn't belong in a WWII game.

Weird Dance Party

Head to the second level of the Western Theater (the stage is entitled 'Underground Passage').

At the very end of the level, you will approach a hole in the brick wall (after killing the final two or three Nazis) that will be the obvious exit out of the tunnels. Don't go through the exit. Rather, walk backwards (retreat) past the last alcove, to the second from the last alcove on the left. Look carefully. You'll notice that this is a boarded-up side tunnel.

It takes about four (or more) grenades to explode the opening. Grenades are apparently the only thing that will destroy the 4 or 5 planks loosely covering the opening.

Once open, head down the tunnel. It's just a few feet and a couple of turns to the dance party. Incidently, there are 7 characters dancing around. 5 Germans, 1 Brit and 1 Russian (Tatiana).

Also, you can interact with the phonographs if you move behind the table. You'll see a radio(?) symbol appear (in the same way the symbol for moving your comrades appears). When you press 'x' you'll hear a record scratch sound (not terribly impressive).

There is also a M1919A6 machine gun that you can pick up in the room. Stay awhile, watch'm strut their stuff. The Russian woman takes the cake with some wacky break dance moves (there's even cardboard on the floor).

Tractor Factory: Easy completion

When you get up to the sniping area, crouch down in the window. There will be some ammunition and health in the corner if needed. Get it if desired, then snipe the first wave of soldiers with normal guns. When your "comrades" say that there are Panzershrecks, concentrate all of your fire there. Do not worry about the regular soldiers because they cannot aim well. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. Shoot him then go to the left window and continue.

Remagen bridge

When you reach the brige keep to the left on the path and soon there will be a German with a sniper. Kill him and pick the sniper up. Later on in the mission you have to take out the machine gun nests. sniper out the gunners in the towers first then kill the guys behind the sand bags but be warned more gunners keep coming so make shore you kill them all.

Submitted By: dannyRussian campaign

On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third person view, you will miss.

More amount of ammo

Normally, all guns carry a nominal maximum of reserve bullets (i.e., MP40 carries 32 in the magazine and 160 rounds in reserve). You can exceed this maxima for your non-default guns by dying and restarting from a checkpoint. The game will assume that you still carry the gun you previously had (i.e., MP40 in this example) and allow you to collect ammo for it even though you do not have the gun in your possession. When you do choose to pick up the gun you've had on your previous play, you will find that you'll have more than the normal amount of ammo for that weapon.

Come Out Fighting: Secret areas

There are two secret areas in this level. The first is found at the first house where you have to exit your tank. Go to the barn door and jump at the wall to the left of it. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is at the second house. Go inside and clear out the house. In the back room on the right is a window where you can shoot the machine gunner that was shooting at you while you were coming into the house. Go back downstairs and outside. Jump over the sandbags and onto the barbed wire. Follow it to the house. You will go through the wall and down a hallway. At the end is a room with a Nazi UFO and four health packs.

First City To Fall: Extra health

When you start the American campaign's First City To Fall mission and Church says "Where are you going? Stay behind the tanks!", go diagonally to the left of the tank. Stay beside the first tank on the left. When it starts to turn, go straight to the barrier of rubble. Turn right and go into a building with no doors that seems to be on fire. Do not go into the fire. Go about halfway to the fire and look down. On the right should be a Medical Pack.

The Flag Must Fall: MG42 machine gun

Go out of the building that you started at. Go up the hill outside, then go into the trench on your left until you reach a hill. Turn right, clear out the pillbox, then get out of the pillbox and go straight. Clear out the next pillbox. Go back out of the trench and turn to the right. There will be another trench here. Do not go into it yet. Pass it, turn right, and go downhill into another trench. There should be a path leading left as you enter the trench. Follow it and you will find the MG42, which is a machine gun that you can carry that is just like the stationary guns that were shooting you earlier.

Sewer: Easy kill

In the American sewer mission, when you get the stickybear in the first secret room, throw it onto a Nazi. It will stick to them. Watch him try to get it off before it explodes up.

Underground Passage: Dance party

Near the end of the "Underground Passage" level, the second American mission, is a boarded-up tunnel. Throw some grenades at it to blow it open. At the end of that tunnel are some Nazis having a dance party. There is also a Browning .30 in the corner.

Russian campaign

On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third person view, you will miss.

Accurate firing

When you hold the trigger on automatic weapons, they have a tendency to stray up in aim. To prevent this, rapidly press R1 (or the button currently set for fire). You will still be able to fire as fast, without the negative effects.

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Call of Duty: Finest Hour Game News

2006-08-14
Spark Under Sierra's Call Of Duty
Game News - Spark Under Sierra Spark Unlimited is ready to leave the battlefields of World War II and try to do something new. Still, no name or plot for the game has been revealed yet, but its new publisher said that the Spark team will try its hand with a modern setting. Spark is al ... (more)


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Translated title

Playstation 2 : Call of Duty: Finest Hour fraudes de jeu
Playstation 2 : Call of Duty: Finest Hour Spielüberbrücker
Playstation 2 : Call of Duty: Finest Hour frodi del gioco
Playstation 2 : Call of Duty: Finest Hour fraudes do jogo
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