Beat The Metal Armor
He will try to spin around to attack you. You must dodge it, and when he stops, use the spell that grabs things. You must grab each of his four shields. When the shields hit the ground they will turn into monsters. Once you kill all four, he gets swords. He will stop spinning. Wait before you grab his head with the spell, because he will hit his swords on the ground. After he does this, grab his head and yank it off to defeat him.
Easy Wizard CardsThis is a cheat for the PC Version of Harry Potter and the Prisoner of Azkaban. Activate Ghost Mode. Walk through the front doors in entry hall. The screen should be black. Turn around so you can see the castle through the wall. Now look around in the black for a room with all the characters needed for the entry hall. It should be a small room with people in it. Walk to the room while your in the dark. Now, you can see where your going if you can see the castle and the room with the people. You are still in ghost mode. Now go in the room, float right through the wall and when your in activate the walk mode by pressing your assigned button. You should now be able to walk in the room. If you have just defeated the dementors the second time when you conjure the advanced patronus there should be 5 wizard cards in the room. While you are walking you can pick them up. You can also do this same method outside and you will find another room with characters and 5 wizard cards. This cheat has been tested and it will work if you do it properly. The only way to get these wizard cards is you must have beaten the dementors twice and saved Sirius Black. The wizard cards you will find outside in that room are from the pixie encounter so if you pick them up, you will not have to go through the trouble of defeating the pixies. Also, if you have already defeated the pixies, the wizard cards will NOT be there. The same thing with the wizard cards inside. They are from the Monster book encounter near charms and if you have defeated it already they will NOT be there either.
Submitted By: spellcasterBeat The Fire ArmorWhen fighting the fire armor thing when you just got Glacius, to avoid the shooting fire rocks when he opens up, stay directly in the middle. You should be able to avoid almost all of them. Start with Flipendo until he opens his mouth, then use Glacius until he sort of explodes (this does not mean that he is defeated). One of his arms will come off. Use Glacius to put out the fire, then use Flipendo to destroy it. Repeat until he is defeated.
Gryriffindor Ties And Clothing DifferencesWhen you talk to other students, look at their ties. Everyone has a Gryriffindor tie, with the exception of Malfoy, Crabbe, and Goyle (whom have different ones). Also, there are only two people with their shirts out, which are Ron and Seamus, and with either Crabbe or Goyle, only one has a school jumper on.
Beat HinkypunksYou will first come in contact with Hinkypunks on the same level with the Goul. Hunkypunks are ghost-like creatures with one foot and a lantern. To defeat them, have Ron shine Lumos Duo in their faces. When they become solid and zombie-like, finish them off with Flipendo.
Submitted By: VailCharacter Special AbilitiesEach character (Harry, Ron, and Hermione) has a special ability. Use Ron to find hidden passages. Use harry to jump long gaps. Use Hermione to crawl under small spaces. This is useful when getting spellbooks or escaping Trolls and Prefects.
Harry's Dad's VoiceWhen you get attacked by a Dementor and it is stealing your soul, listen closely. You will hear a male voice yell 'Lily! Its him run!' or 'Lily! Take Harry outta here!', which we can assume its his dad telling his mom to get Harry to safety the night Voldemort came and murdered them.
Getting Fairy WingsHave Hermione repair the dragon statue with Reparo. Then, shoot Draconifors at it to light the bush in which the fairies are hiding in. The fairies will get mad and attack you. Then, have Hermione shoot them with Flipendo then use Glacius on them while they are on the ground.
Beat The GoulOn the 'Neville And The Goul' level, after you have completed all of the tasks and have opened the chamber, light Lumos Duo in its eyes. Then, lead it into the chamber to lock it in.
Submitted By: John