Half-Life 2 : PC cheats

     

Console Code
Open the console menu using ~ and imput this code:
bind key command

This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"

Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.Code Result
bind X "Impulse 101" Creates a hot key for instant stock of weapnos and ammunition using the "x" key

Console Codes
Use the [~] key during gameplay to bring up the console and enter the following codes there:

Code - Result:
sk_plr_dmg_357 # - # is new damage value for .357 Magnum
sk_plr_dmg_crossbow # - # is new damage value for crossbow
sk_plr_dmg_crowbar # - # is new damage value for crowbar
sk_plr_dmg_grenade # - # is new damage value for grenades
sk_plr_dmg_pistol # - # is new damage value for pistol
sk_plr_dmg_ar2 # - # is new damage value for Pulse Rifle
sk_plr_dmg_rpg_round # - # is new damage value for RPG rockets
sk_plr_dmg_buckshot # - # is new damage value for shotgun
sk_plr_dmg_smg1_grenade # - # is new damage value for SMG grenades
sk_plr_dmg_smg1 # - # is new damage value for submachine gun
sk_max_357 # - # is new max ammo for .357 Magnum
sk_max_crossbow # - # is new max ammo for crossbow
sk_max_grenade # - # is new max ammo for hand grenades
sk_max_pistol # - # is new max ammo for pistol
sk_max_ar2 # - # is new max ammo for Pulse Rifle
sk_max_ar2_altfire # - # is new max ammo for Pulse Rifle energy orbs
sk_max_rpg_round # - # is new max ammo for RPG
sk_max_buckshot # - # is new max ammo for shotgun
sk_max_smg1_grenade # - # is new max ammo for SMG grenades
sk_max_smg1 # - # is new max ammo for submachine gun
sk_max_smg1 # - # is new max ammo for submachine gun
net_graph 1 - a more thorough fps display
noclip - Ability to walk through walls (Server Side Only)
sv_cheats 1 - Activates Cheats
viewmodel_fov # - Adjusts size of the weapon you're carrying (54 = default)
impulse 101 - All Weapons
cl_showpos 1 - brings up position display in top right of screen (0 removes it)
getpos - can be used to get current coords for use with setpos
skill # - change skill level (# = 1, 2, or 3)
air_density # - Change the density of air. (Add number in place of #)
physcannon_maxforce # - Changes how hard you propel objects
physcannon_maxmass # - Changes how large pulled objects can be
physcannon_pullforce # - Changes how quickly objects are pulled
physcannon_tracelength # - Changes the length that objects can be pulled from
physcannon_cone # - Changes the radius of the cone used to pick up objects
npc_create - Creates an NPC
npc_create_aimed - Creates an NPC (Aiming away from player)
Hurtme # - Damages player by whatever variable you input as #
maps Displays - Map listing
+mlook - Enables mouse look
cl_ragdoll_collide 1 - Enables ragdolls that don't clip through each other, but stack realistically on one another.
exec # - Execute a script file (Input filename in place of #)
firstperson - First Person View
give # - Give weapon (Input weapon name in place of #)
sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.
sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.
God - God Mode (Server side only)
impulse 76 - Grunt-O-Matic
notarget - Invisible to NPC's
mat_numtextureunits # - Limit the number of texture units. (Add number in place of #) (0=Default)
Map # - Load Map (Input title in place of #)
setpos - Move player to specified origin
give weapon_shotgun - Recieve a Shotgun
buddha - Reduces Health
mat_fullbright 1 - removes all shadows (a 0 restores them)
mat_fullbright 1 - removes all shadows (a 0 restores them)
impulse 203 - removes the item or NPC pointed at
impulse 203 - removes the item or NPC pointed at
help $ - replace $ with a command to get a brief description of it
mat_depthbias_normal 1 - See through walls
sv_gravity # - Set Gravity (Add number in place of #)
dsp_explosion_effect_duration # - Set length of confusion/ear-ringing effect(Add number in place of #)
sv_stopspeed # - Set Minimum Stopping Speed on ground (Add number in place of #)
sv_waterdist # - Set Vertical View when eyes are near water plane.
sv_friction # - Set World Friction (Add number in place of #)
sv_bounce # - Sets bounce multiplier for physically simulated object collisions
Developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
sv_maxvelocity # - Sets Maximum Velocity of any moving object (Add number in place of #)
hud_quickhelp/text? 1 - Shows Crosshairs
cl_showfps 1 - Shows FPS Rate
status - shows some game info, incl. current map
setang - Snap players eyes to a specified pitch yaw
impulse 82 Spawn a Jeep
impulse 83 - - Spawn an Air Boat
thirdperson - Third Person View
prop_debug - Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
cl_drawhud 1 - Toggle HUD display On
cl_enablehud 1 - Toggle HUD display On
sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
ai_disable - Toggles enemy AI on/off
picker - Toggles Picker mode on
sv_unlockedchapters # - unlocks chapters 1 thru # (15 is end credits)

How to Spawn NPCs
Access the console, type in "npc_create npc_" and replace the name with one of these:

cscanner
rollermine
poisonzombie
mossman
monk
metropolice
manhack
launcher
kleiner
ichthyosaur
headcrab_poison
headcrab_black
headcrab_fast
headcrab
helicopter
gman
fastzombie
eli
dog
pigeon
seagull
crow
combine_s
combinegunship
combinedropship
citizen
breen
barney
barnacle
antlion
alyx
antlionguard
stalker
strider
vortigaunt
zombie
zombie_torso

Weapon and Item Names
Here are the names of the weapons and items you can spawn with the console code:

item_ml_grenade
item_suit
item_battery
item_healthkit
item_box_srounds
item_box_sniper_rounds
item_box_mrounds
item_box_buckshot
weapon_brickbath
weapon_ml
weapon_binoculars
weapon_cubemap
weapon_hmg1
weapon_slam
weapon_irifle
weapon_immolator
weapon_manhack
weapon_molotov
weapon_rollerwand
weapon_sniperrifle
weapon_thumper
weapon_stunstick
weapon_stickylauncher
weapon_smg2
weapon_smg1
weapon_shotgun
weapon_rpg
weapon_pistol
weapon_physgun
weapon_physcannon
weapon_iceaxe
weapon_hopwire
weapon_gauss
weapon_frag
weapon_flaregun
weapon_extinguisher
weapon_crowbar
weapon_cguard
weapon_bugbait
weapon_ar2
weapon_ar1
weapon_alyxgun
item_ar2_grenade
item_healthvial

Gravity gun
To get the blue gravity gun from the citadel to any point in the game bring up the console type in map d3_citadel_03 this is the exact point where you get the blue gravity gun. Then bring up the console again and type in changelevel (then the map name) e.g changelevel d1_trainstation_01 (taking you back to the start BUT DONT change the map as this will reset the weapons and you wont get the graivity gun). Then if the gravity gun isn`t available yet just type into the console give weapon_physcannon, and the blue gravity gun will be given to you (Just be careful when you aim it at vehicles that aren`t part of the terrain)
submitted by: G Man

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Translated title

PC : Half-Life 2 fraudes de jeu
PC : Half-Life 2 Spielüberbrücker
PC : Half-Life 2 frodi del gioco
PC : Half-Life 2 fraudes do jogo
PC : Half-Life 2 tramposos del juego