Delete Database
To automatically delete your database, press SELECT+START+A+B+L+R.
Burner Man level: Extra Screws
Go to the third location where "Now Saving" appears. After that, just shoot the flying enemies and collect the Screws, Special Weapon Energy, Lives, and Life Energy.
Burner Man level: Hidden CD
When you fall into the area where the Astro Birds are located, go through the other hole where the Big Blue thing that shoots fire is found. Instead of going to the right, go left where you need S. Drill and W. Burner. When you use W. Burner and get the extra life, go through the wall and you will find a CD.
Moving while shooting Bass Buster
You can move while shooting the Bass Buster by jumping/double jump.
Magic Man level: Extra life
When you get near the end of Magic Man's level, there will be train tracks. Follow them to the other side and go in to find an extra life.
Magic Man level: Hidden CD
When you are at the train tracks that you can walk on, go to the very bottom of that area. Then, go to the right to find another CD.
Pirate Man level: Push bomb
Use the Wave Burner move underwater on a spiked bomb, and it will push it away.
Recommended Boss order
Use this order to kill the Bosses (with the indicated weapon) as either Mega Man or Bass.
Cold Man: Weakness: Lightning Bolt; Power earned: Ice Wall
Burner Man: Weakness: Ice Wall; Power earned: Wave Burner
Pirate Man: Weakness: Wave Burner; Power earned: Remote Mine
Ground Man: Weakness: Remote Mine; Power earned: Spread Drill
Tengu Man: Weakness: Spread Drill; Power earned: Tengu Blade
Magic Man: Weakness: Tengu Blade; Power earned: Magic Card
Astro Man: Weakness: Magic Card; Power earned: Copy Vision
Dynamo Man: Weakness: Copy Vision; Power earned: Lighting Bolt
Full life
Before fighting King, equip the Auto Energy (the one that gives you a little bit of life every few seconds). When Protoman comes down to talk to King, do not press A, B, or Start. Allow the game to idle until your energy is replenished.
Treble use
When playing as Bass, it is a really very idea to get Treble before the Groundman level. This helps in this level when you reach the tiki room with the ladders and the red tiki in the corner. Bypass the first tiki and go up the stairs. Shoot the first tiki to your right, then go down the ladder to collect the extra body. Next, go back up the stairs and destroy the tiki that is blocking off the red tiki, and the red tiki as well. Then, go back down the stairs again, activate Treble, and fly up. Destroy the tikis there and continue until you are hovering over a long vertical shaft. Then, turn to the left and use the triple shot to destroy the tikis below, which will allow you to get a disc. Treble also helps a lot in the Tengoman room.
Dynamo Man level: Duo CD
As Mega Man, after you defeat the mini-Boss you will see an area with a spotlight. If you have Rushsearch and CD Finder, jump down and you will see a sparkling spot. Destroy the bats and have Rush dig at the sparkling spot. You will get a CD. If you defeated Dynamo Man and have the exit leave. Either complete the stage or die and save the game. Check your database on number 99 you will see Duo.
Ground Man level: Shortcut
When playing as Bass, after you find and destroy the first three Tiki statues that lower the spikes, stand in the place of where the red one used to be. Shoot down at the ground which is not the same color as the other areas. You will go down into the hole, and will soon stop. When this happens, press [Down] and go down the ladder into a new room. There will be a chest in it. Open it to get an extra life. Next, fall in the quicksand. you should go down fully and fall into another room. Go down and to the right into the another room, back into the level and skipping the Tiki bomb part.
Use the Mega Buster as Bass
When playing as Bass, take out one of your special weapons and deplete all of its energy. Once you have run out of energy for that weapon, you will shoot Megaman's Buster shots. Note: You cannot charge your Buster as Megaman does.
Recommended Boss order
Defeat the Bosses in the following order: Cold Man, Burner Man, Pirate Man, Ground Man, Tengu Man, Magic Man, Astro Man, then Dynamo Man. Use your normal weapon for Cold Man, Ice Wall for Burner Man, Web Burner for Pirate Man, Remote Mine for Ground Man, Spread Drill for Tengu Man, Tengu Blade for Magic Man, Magic Card for Astro Man, and use Copy Vision for Dynamo Man.
Start with Astro Man, then Dynamo Man, Cold Man, Burner Man, Pirate Man, Ground Man, Tengu Man, and Magic Man.